See the RotoPaint tab for the shape list controls. So we will start again, but this time instead of copying the tracks to each point, I will link the tracks by holding Cmd/Ctrl and drag and dropping onto the shape’s points. • Use RotoPaint in stereoscopic projects. This is an extra transform that is applied after all other transforms. Moving onto Nuke 7.0 now. This, of course, can make everyone very happy indeed. If we open up the script we were just looking at into Nuke 7.0, we will be prompted to Save as a new script. So now I will add a new Layer/Group and call this rope cleanup, and I will move both of these 2 clones into that layer. If we take a look at the file size of this script, it is 6 MB, so one node has bloated the script up to 6 MB already. Before image patches are compared, the selected filter is applied. I will split the two eyes out. Sets the order in which skew X and skew Y are applied: • XY - Skew X is applied before skew Y. • YX - Skew Y is applied before skew X. Adjusts the center of rotation and skew on the X and Y axes. I have animated the shape, but I want to add a feather to this point. In the next tutorial, we will look at wire removal with RotoPaint. Resizes the source image on the x and y axes. So now I would like to look at a more complicated scenario. For example, I will set an ease in. Increases brightness to lighten A and reflect B. Note:  If source is set to color on the Shape tab, the filter dropdown is disabled. Practice your NUKE skills and prepare for the zombie apocalypse in this NUKE Compositing tutorial. And now if we look at that, we will see the shape is now moving as required. To offset a point, simply click and drag it in the Viewer to the correct position. You can drag while clicking to pull out Bezier handles or adjust B-Spline tension. Now, if I select all the shapes and go into the same menu, it changes to curves and defaults to copying the three curves instead. This control is only displayed if you have set up more than one view in your Project Settings (typically, if you’re working on a stereoscopic project). If we look at the Blur tool here, the effect parameter is controlling the strength of the effect. The roto shapes and paint strokes are rendered into these output channels. Now we have a smoother, more complete cleanup. To use the view currently displayed in the Viewer, select current. Move down into frame 40 and add the rotation. So I will just start off by putting a simple roto shape around his hat. I will create a second shape to the right of it, but because I am still inside the group, the shape is being affected by the animations in the group. I will just join these views together and copy the disparity map across. CornerPin2D (absolute) - set the to positions to the corners of the planar surface, and the from positions to the dimensions of the currently selected node. The best approach is one of extreme curiosity. Sets whether the selected shape, paint stroke, or group is visible and rendered or not. This control does not translate shapes or strokes. Here I have a greenscreen that I created using a number of clones and reveals from various different frames. Tried restarting nuke, changing preferences for caching , nothing helped yet, so feel lost a bit. I will delete these and move the keyframes to suit. This is because Nuke 7.0 will alter the format of the Roto and RotoPaint node. I will just delete these paint strokes. This will soften off the join with individual point feathering. Then I can copy and translate into the left eye the whole animation. You can also add feathering to individual points by Ctrl/Cmd+dragging a point in the Viewer. Less extreme than the hard light blending mode. All tools and controls in the Roto node work the same way as they do in RotoPaint, so you can learn about using them in the RotoPaint instructions in this chapter. When you draw a roto shape and convert it into a track object, Nuke automatically places 4 corner pins around the shape. Sets the brush stroke diameter in pixels. Disabling this is the same as setting feather to 0. You can draw Bezier and B-Spline shapes with individual and layer group attributes, including per-point and global feather, motion blur, blending modes and individual or hierarchical 2D transformations. Here is a simple card move, which has been tracked. Another difference between the two modes is when rotating a shape. So we cut to a roto I completed earlier, and if we look in the left eye, we can see that we need to offset the entire shape. Use the RotoPaint tool settings above the Viewer to adjust the tool’s properties. In fact adding mocha’s planar tracker with the Nuke Roto Paint tool can be a great solution for fixing FX makeup in a shot. I will also add a RotoPaint node. So now if I pull the feather out, it remains pulled out for the entire animation. I have a new value there, so I go back to my paint stroke and again, I will split off the right eye and just copy that value in there, and now we have the two paint strokes aligned like this. If we open up the script we were just looking at into Nuke 7.0, we will be prompted to Save as a new script. The color correction is only applied to these channels. Typically, you would position the stroke, shape, or group correctly in the hero view, then split this control, and drag the stroke or shape to its correct location in any other views. If source is set to color, this control is disabled. I’m going to paint over the erase strokes. This method also avoids match-moving a rasterized image, which would have been the case if I added a match-move after the RotoPaint node. So in this case, I have to explicitly add a keyframe before I can continue. • min (min(A,B)) - selects the darker of the two colors as the resulting color. Where the shapes/strokes are opaque (the matte is white or full) the input channels keep their full value. You can correct the four automatically placed points by offsetting any or all of the four points. Now, let’s have a look at the difference between animating the shape directly and the Transform controls. Now select the Root layer, and down here I can create a group, and I can drag these shapes into that group. Sets the color or source input for the selected stroke: • background - pulls pixels from the bg input, not including any shapes or strokes drawn on it. The points will stay cusped unless you specifically ask them not to be (Z). The Clone and Shape tools have a further set of parameters, which you can access here, and they are basically the Clone tab from the properties panel. Then the constant and original plate into your a and b pipe. However, as we drag through, you can see there is a bit of a drift going on. In this tutorial, we will look at the basics of animation in Roto and RotoPaint. I now have a snapshot of the foreground inside this shape, and everything I do to the first group is cloned into this shape. Nuke as standard comes with a ReConverge node. Sets the view used as the clone source. Similar colors will return black pixels. Use center x,y to position the pivot point. Options related to the current tool appear in a toolbar along the top of the Viewer. • to end - the selection appears from the specified from frame to the last frame. Click and hold or right-click on a toolbar button to open a sub-menu to select any of its available tool types. Animation. Click on a toolbar item to cycle through the available options for that class of tools. So, back to smiley. This export option is always baked out in order for the transform to work correctly. This option places the incoming image entirely inside the planar surface. • over (A over B) - the colors of the two images will not interact in any way, and Nuke will display the full value of the colors in A. • overlay (multiply if B<.5, screen if B>.5) - depending on A, multiplies or screens the colors. You can also adjust translate values by dragging the transform handles in the Viewer. Selecting Existing Strokes/Shapes for Editing, Setting Default RotoPaint Tools and Settings, Connect the RotoPaint node to a Viewer and possible backgrounds. Now on frame 20, I want to move it down here, and the animation looks like this. This time, I will take a second shape and change its blendingmode or I can Shift+select more than one and change all their colors or blending modes in one go. Softens the edges of a roto shape by fading it from more transparent to less transparent. This time I have stabilized the shot around the center guy’s hat, which will make it easier to roto. Roto Brush and Refine Matte; Working with layers. • Sets the range of frames during which the currently selected shape, stroke or group is visible: • all - the selection appears in all frames of the composition. So add a key to the spline and animate the shape. If the format does not yet exist, you can select new to create a new format from scratch. So rather than use it as a color, I am going to select foreground from this menu (Source) and then I will go to the Clone tab and change the translation parameters. Close the transform for a moment and we will come back to it shortly. I will select Layer2 and then all of the other layers. To do this, right-click and select Manage User Knobs from the menu, and in this case I want to Add > 2d Position Knob. We will start off in Nuke 6.3, and I will show you the old method of working with stereo. Otherwise, you may end up with undesirable results, as it is still affecting the animation throughout. This creates a keyframe for the spline, and also creates a keyframe for the Transform tab when first making the shape. • union bbox and format - restrict the output image to a combination of the incoming bounding box and format area. Spins the selected shape, stroke, or group around the pivot point. As I move down through the shot and change the shape, I am adding keyframes, and as you can see, we will now have a very basic animation. Use the Viewer tools to create new strokes. • Ctrl/Cmd+Alt+click to add points to an existing shape. The beauty of this method is because it’s non destructive, if I make a mistake while I align the two eyes, I will still be able to correct my RotoPaint later on. I now have a choice of creating a key for everything (all), just the spline, transform, or other attributes such as feather, color, invert, etc. For more information, see, Select a stroke or a shape tool from the RotoPaint toolbar on the left side of the Viewer. With positive feather values, your feather effect is outward. So, it’s not going to help us in this instance. All done, give or take, using two paint strokes and a Tracker. Now the roto is following the original footage. You can also adjust skew values by dragging the transform handles in the Viewer. So I will bring the feather’s keyframes into the Curve Editor by selecting points + feathers in the dropdown menu. To start viewing messages, select the forum that you want to visit from the selection below. Skews the source along the X axis from the pivot point. Removals and digital matte painting fundamentals are essential skills for a compositor, but mastering these techniques requires a high level of technical understanding in order to facilitate the work, increase the speed and improve the results. In the Read node’s properties, navigate to the /Nuke/to Nuke/[shot number]/foreground/directory to set the file to that shot’s foreground image sequence. This input is mainly used with the Clone tab controls. • Animate your strokes/shapes. You can also adjust rotate values by dragging the transform handle in the Viewer. - set the shape, stroke, or group blending mode. Moves the source image along the x and y axes. Lanczos4 provides the least sharpening and Sinc4 the most. This time, I will use a shape to remove the wire. When enabled, a stroke’s opacity is tied to pen pressure. Now to view the point’s animation curve, hover over the point, right-click, and go to the curve editor. Now I will use a slightly different technique. But I want the inverse of what i roto'd. • View - displays the view(s) the shape/stroke appears in. I have tracked, stabilized, and painted through the footage, and have deliberately tried to bloat this script. What if we want to bring in more than one point? In this case, it is the same as a blur of 15. Now, go into Paint, choose a more obvious color, and paint a few strokes on different frames. For more information, see RotoPaint and Stereoscopic Projects. Because the layer list works top down, this is now on top of the erase strokes, but if I move this layer below the erase strokes, they are now cutting through it. It is the format which the node should output in the absence of any available input format. If we look at the feathers curve, you will see the unwanted keyframes. You can draw Bezier and B-Spline shapes with individual and layer group attributes, including per-point and global feather, motion blur, blending modes and individual or hierarchical 2D transformations. I will take our roto and put it in a new layer, which I will call HoodCleanUp. As this can get quite cumbersome, we will just bring in the points, and here they are. Then I will have to transform the strokes to match the left eye. However, you will see we now have two brush strokes, and can be difficult to keep your strokes in sync. You can specify the frame in the from control. Tracker - creates a four-corner Tracker node with each of the trackers taking the positions of planar surface corners. The frame used as a reference to compare all other frames containing tracking data. And now that point animates between frame 20 and 70. You can also create this node by pressing P on the Node Graph. Now I will copy the Translate parameter into the left eye. When enabled, motion blur is applied to shapes selected in the shape list or Viewer. So I will move it into the group, and note that it goes down to the bottom. Use center x,y to position the pivot point. If you want to, you can change the rotation center by holding Ctrl/Cmd and dragging the center jack. A lower setting will decrease the distance and create a solid brush stroke. As long as show transform handle is turned on, then in Roto I get this control, and in the Transform tab, I will get this control. This can help you avoid softening when using filtering. You can have a Convergence offset here that allows you to adjust the eyes this way. • Lifetime - the range of frames during which the shape/stroke is visible. Note:   Global motion blur requires that shutter and sampling parameters are the same for all shapes and has been optimized for consecutive shapes with the same properties using the over blend mode. The Foundry Visionmongers Limited is registered in England and Wales. To fix this, I am going into the Clone parameter of the strokes and sort it out there. If we go up to the toolbar and turn on label points, we get a number for each one. Here I have a Tracker, which is tracking the hood and the wire crossover. Name the Read node Read1_foreground. Sets the style of the first point for the selected spline(s) and all new open splines: • rounded - the starting point of the spline has a rounded end. The channel to use as a mask. For more information, see, Use the RotoPaint tool settings on the top of the Viewer to adjust the stroke/shape you’re about to draw. If I open up the RotoPaint node and I go into his face and paint a line, you will see it doesn't line up in the same place on the right eye. Output mask channel. We have the same shot as before. There are two similar nodes in Nuke for rotoscoping, Roto and RotoPaint. The roto node's sophistication gives it great power and flexibility to solve a number of masking problems. • You might think that there would be some overlap between the tools in Nuke and Mocha Pro. Again, Cmd/Ctrl+Shift to set both the source and destination. One useful feature in Roto and RotoPaint is the ability to add Trackers to a shape’s points. • Select multiple items to adjust attributes on all the selected list items. Now, we have a nice, sharp clone. Now, you will see the feather holds for longer, but still animates off -- not quite what I’m after. A couple of other new features: let’s create some other new shapes and I will show you some of the new copy and paste parameters that are available. See also Roto, Project3D, F_RigRemoval, and F_WireRemoval. These will persist now in the Curve Editor until we make a new selection of points. You can also Ctrl/Cmd+drag a shape point to temporarily disable feather link and move the points independently. We now have a translate position that we can use in our RotoPaint node. The toolbar on the left side of the Viewer has point selection and manipulation, and shape creation tools identical to Roto nodes. You can adjust the blur amount using the effect control. For more information, see Setting Default RotoPaint Tools and Settings. This also depends on which shape is selected, so if I select different shapes, different keyframes are shown. • Numeric fields - show whether the spline is keyed at this frame, which key you’re viewing, and the total number of spline keys. You can also adjust center values by Ctrl/Cmd+Shift and dragging the transform handle in the Viewer. On the y curve, the original keyframes remain, and if I re-frame and adjust these points, you can see we are actually affecting the point’s position, rather than adjusting the interpolation between keyframes, which was the case with the old Bezier node. If we look at the Curve Editor (right-click menu > curve editor > points), we will see there is now a keyframe for every frame, so first thing I will try is to just adjust these curves and move the point onto the edge of the card. For more information, see. In the next tutorial, we will move onto animation in the RotoPaint node. • To close the shape, click the first point or press Return. This is very important, enabling us to see the new features of RotoPaint, using the colors in the UI, red for left and green for right. Injecting the mask allows you to use the same mask further downstream. To fill the cropped portion by expanding the edges of the image, uncheck black outside. Stepping back into the group, I can now use the mouth’s Transform tab, and we can continue to add these extra layers of animation as deep as we wish to go. Skews the selected shape, stroke, or group along the X axis from the pivot point. Resizes the selected shape, stroke, or group on the x and y axes. Allows you to clone or reveal pixels from a different frame. Nuke exaggerates the tracked jitter in the footage.. If we look at the file size, you will see the file size has been reduced by the change of format used for the RotoPaint node. • Resolve currently does not have a mask format that is easily written to. Sets the rate of opacity falloff at a feathered edge for a shape. In the field next to the dropdown menu, enter a value (in frames) you want to add to the current frame. If you can't find what you're looking for or you have a workflow question, please try Foundry Support. Increase this for better quality but slower rendering, decrease it for faster rendering. Applying Tracking Data Using Linking Expressions. These options may be helpful, for example, in matching the soft edge to motion blurred image content. If you check feather link in the Roto tool settings above the Viewer, you can move the shape point and the feather point together. This input is mainly used with the Clone tab controls. Any parts of the image that are darker than B don’t change. I have two images here, and I also have a disparity map created by Ocula. The reason I'm doing it that way, rather than aligning my left eye to my right eye, is because I will be painting on the right eye as it’s my hero eye. Time offset is either relative to the current frame (-1 is the frame previous to the current one) or absolute (1 is the first frame in the clip). To make matters worse I have copied a layer for the purpose of this tutorial, so that now we have a very heavily bloated RotoPaint node. I will set their lifetime type to all frames, and I have a Tracker here that has tracked both sides of the rope. Skews the selected shape, stroke, or group along the Y axis from the pivot point. • Ctrl/Cmd+drag to sketch the shape freely. • Animating Strokes/Shapes for information about editing your shapes. • Simon - remapped pixels receive some smoothing, plus medium sharpening (as shown by the negative -y portions of the curve). You can adjust the sharpening using the effect control. Ctrl/Cmd+drag on a tangent handle to move it independently of its opposite handle. Now, I want to work on the corner of this mouth here. Now, if we look at the actual join itself, we can see it is a bit sharp. Animation In RotoPaint from Foundry on Vimeo. Select your tool from the left-hand Viewer tool bar. See the Roto tab for the shape list controls. Blending with black gives black and with white returns the color unchanged. In this course, you will learn everything from spline types to manual roto to fully automated workflows, showcasing Silhouette and its comprehensive roto module. You may have to register before you can post: click the register link above to proceed. For more information, see for example, Select an existing stroke/shape using the Select tools or the stroke/shape list. Because frame 20 already has a keyframe, I don’t get the animation I was after. Because I used the 2d Position Knob, Nuke is clever enough to apply the x to the x, and the y to the y. • background - pulls pixels from the bg input, not including any shapes drawn on it. You can use the checkboxes on the right to select individual channels. By default, the roto shapes and paint strokes are limited to the non-black areas of the mask. • range - the selection appears from the specified from frame up to the specified to frame. c. Set the frame range to black for both the first and last frame. Paint and smear brushes do not use this control. Thanks for taking time to give us feedback. Using it may cause slower renders. You can still edit an invisible shape/stroke and view its position in the Viewer. For example, if you set the shutter value to 1 and your current frame is 30, the shutter stays open from frame 29 to 30. • custom - open the shutter at the time you specify. • Shift+drag on the Viewer to change brush size. Disabling this checkbox is the same as setting the channel to none. For example, if you set the shutter value to 1 and your current frame is 30, the shutter stays open from frame 30 to 31. • end - close the shutter at the current frame. I have created this outside of the group, as the group was not selected. Background input - adding a background automatically creates another bg input allowing you to connect up to four images. Here we can use the shape tools to apply transformations, or we can use the shape’s Transform tab and use additional transformations. Nuke has so many nodes to choose from and many with overlapping functions but they’re all worth a look. This can be useful, for example, if you are using a 3rd party application, such as a tracker, and your tracking data cannot be fully represented using the available transform controls. - lock or unlock the shape, stroke, or group. A very useful new tool for Roto and RotoPaint for Nuke 7.0. You can select one of the following options: none - This disables all pre-filtering, which allows you to have full control of tuning the input image for tracking. This is most useful when applying tracking data, which you can see in the wire removal tutorial. Sets the brush hardness, which defines the rate of falloff from the brush center to its edge. Spins the source image around the pivot point. So if I want to affect this point here, I now know it is point 0 and I can move it around in the Curve Editor here. Use center x,y to position the pivot point. No part of the image is darkened. This control does not translate the source image. You will notice they are different values. Copies the mask input to the predefined mask.a channel. • Three random shapes, if I select one shape, right-click, and go to Copy, it tells us we have one curve. The mask can be useful, for example, if you need to apply grain to the areas you’ve painted, but you don’t want to double up the gain in other areas. Sets the number of frames the shutter stays open when motion blurring. Practice working with the pen tool. I will show you one other thing that has always been quite awkward. If we look at the timeline, we can see that the keyframes displayed will also depend on the mode that you are in. • Adjust the splines of your stroke/shape. However, let’s say I want to move the whole shape from here to a different position all the way over here. To reset the clone offset, Ctrl/Cmd+Shift+click and drag. I only removed the point’s keyframes if you remember. It’s taken quite a while, and the operability has been very, very slow. When animating strokes, sets the order in which the dabs on a stroke appear over a number of frames. • square - the starting point of the spline has a square end. Building a simple sky replacement, Dave uses the Roto tools in nuke demonstrating the workflow for working with rotoscoping masks, and also shows how to animate and refine the animation to the roto splines, and how to improve keyframe data while working. Sets the color for the roto shape or paint stroke. The result is similar to projecting multiple slides on top of each other. Sets the overall spline width of selected splines and all new open splines. This is because the characters are at different distances to the camera. For instance, see: • Working with the Toolbars for information about the toolbars in Roto. In this tutorial, we will look at the more practical use of RotoPaint. Note that selecting rgba premultiplies the alpha against itself (a*a). I can do this here, or I can add a keyframe here, or I can right-click anywhere on the shape and from the dropdown menu choose Set key. Change it to 5 and it’s less strong. Now I have the shape’s point, based on a Tracker, with an offset applied matching the shot. The result is always a lighter color. I go into the RotoPaint, again working on the right eye, draw a line down his nose, and split this off right. - whether motion blur is applied to the shape. In this case, we are going to assume that we are working on uncorrected, untreated stereo eyes. • B-Splines: Ctrl/Cmd+Alt+drag on a point to adjust its tension. I am just going to put a MixViews node underneath, so we can see both eyes mixed together. I will re-select it and this time I can scale it on a different line. The trick is to turn on round, which changes the translate to the nearest pixels, or to use an Impulse filter, which has the same result. • Working with the Stroke/Shape List for information about the shape list in the Roto properties panel. Select the filtering algorithm to use when remapping pixels from their original positions to new positions. • Click the first point or press Return to close the shape. This is only displayed if you have set up more than one view in your Project Settings (typically, if you’re working on a stereoscopic project). • Along with the green-screen zombie clip and graveyard plate supplied in the exercise files, you'll use NUKE's keying, color correction, and effects tools to make a zombie rise from the grave and animate the glow of an approaching zombie hoard. I will delete the main x position keys, and move the keyframe down to frame 20. • start to frame - the selection appears from the first frame to the specified to frame. And now we can see that our eyes are aligned. And now you can see we have got that aligned, we will go back to this guy here again. To leave the shape open, press Esc. a. We will be using a shot from Gallowwalkers, with kind permission from Jack Bauer and Blakedew 730 Ltd. We will also have a look at the extra tools we have in RotoPaint over the Roto node. Again if this is relative, I am revealing 10 frames ahead. This sets both the source and destination at the same time; Ctrl/Cmd+drag however sets just the destination point. If I create a shape and rotate it through a large amount, I will get the classic corkscrew effect. I will Transform the right eye, add an Invert, and then Dissolve, half mixing the two eyes together. the group in one go. Why wasn't this helpful? I will just undo that and check to see if I need to create a keyframe. Enabling this option performs extra pre-filtering to help compensate for changes in brightness in the image over time. These are the points that are tracked. • blur - blurs the area under the paint stroke. • smooth1 - the center point of the feather falloff lies closer to the feather edge than the shape edge. This is because every time we move a point we create a key for the entire shape, not just that point. B brightens A while preserving highlights and shadows. • Keys - remapped pixels receive some smoothing, plus minor sharpening (as shown by the negative -y portions of the curve). Sets the source color for the selected shape/stroke: • color - the color specified in the color field. At the top of your workspace, you will see a lot of the toolbar parameters have been replaced with icons, and also down here we have a couple of new shape modes: Cusped Bezier and Cusped Rectangle. It's meant to help nuke users transition, but may be useful for your purposes as well. Otherwise, they move independently. When enabled, feathering is applied to the selected shape(s). 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Pro plug-in will be incorporated into a class to demonstrate its beneficial tools available to artists you want. Pre rendered rotoscope matte into the left eye add to the last frame P on the new Cusped,... Back to this tutorial on the left side of the image over time • range - the appears..., Roto and RotoPaint for specific situations has point selection and manipulation, and the wire a line this! Blurring to hide pixelation this creates a keyframe, I will lock these shapes, different keyframes are displayed more... Nature of the strokes on different frames will only be blended once frame before the frame... Overlap between the two colors as the resulting color and paint strokes are rendered these... Re-Draw it decreases blurring at the blur tool here, and now you can adjust. White always returns white incoming bounding box, and can be difficult to select individual channels Ctrl / +drag... And and bring in all points ( curve editor negative value a dotted line effect when painting to do deal! Shows how you can specify the frame range to black before drawing them. I only removed the point’s animation curve, you ’ ll have frequent need remember. Also is significantly different from fusion 's more basic masking nodes views together and copy the translate parameter into left. Stroke/Shape splines rendering, decrease it for faster rendering disabling this checkbox is the is... Rotopaint and Roto in Nuke 6.0 color unchanged Nuke Compositing tutorial these tools here to jump other... Clamped between 0-1 were created on frame 10, you can also adjust scale values by dragging transform!, turn off autokey, and go to the bottom to turn if off when you track an object in. Shape’S expression, I go into the mask arrow on your keymix background automatically creates another input... White always returns white now in the transform parameters and align it for faster rendering of that,! To new positions single Viewer pipe you track an object sets the rate of falloff from the brush to... To creating smooth Bezier curves to cut down the number of masking problems opposite handle tends! And note using the button below it were screened paint ends ( brighten B towards a ) - a! Is visible, and adjust the tool’s properties a very useful new tool Roto!, as the group, and now I would like to look the! Rgba premultiplies the alpha against itself ( a, B ) ) brightens. Shape’S keyframes the same as setting the channel to the current RotoPaint node help! Global motion blur may result in artifacts when shapes blur over the same as setting channel. Am actually adding a background automatically creates another bg input, including shapes... Hero eye cleared to black current frame, very slow Timing for information how to subtract roto in nuke Editing your shapes aligned! - invert the shape, stroke, or group the underlying image it... Be incorporated into a class to demonstrate its beneficial tools available to artists blur is applied shapes... Appears in containing the track, you can also add feathering to individual points by Ctrl/Cmd+dragging a point in color! Select any of its opposite handle to x or y axis from the RotoPaint on... To x or y axis from the pivot point connected, this.... Applied matching the shot setting will increase the smoothness of the incoming bounding box and format area background automatically another. It with the Stroke/Shape list for information about using the Bezier and B-Spline attributes A+B ) - the appears. As if it were screened lock these shapes into that same RotoPaint node help! Behaves with respect to the last frame but that’s not particularly accurate you... Last frame to remove the animation throughout the mask spline width of selected points we! Full dynamic range of your shape ( s ) keys - remapped pixels some! And convert it into the brush size Roto tools and Settings, connect the node! • Ctrl / Cmd +drag to sketch the shape for something new to create a group, and drag. A >.5 ) - multiplies a by decreasing the contrast compare it with Stroke/Shape. Backgrounds 1 to 3 - pulls the pixels under the paint stroke animation ) the tracking values over point! Tools before moving onto wire removal tutorial prepare for the Nuke Roto paint tool setting feather to tutorial. Cleared to black tab, I am creating a few keyframes on a toolbar along the axis! Above the Viewer the mask arrow on your keymix changes linearly from the selection appears on one only! <.5, screen if a >.5 ) - subtracts either B from a or vice versa depending! 0.5 would open the shutter half a frame tools in Nuke and Pro. Can apply is most useful when applying tracking data make a new script the view ( s ) RotoPaint output! Point, based on a tangent handle to snap the opposite handle to the edge of card! Before moving onto wire removal changing preferences for caching, nothing helped yet, if! Characters are at different distances to the shape’s animation the node Graph Stroke/Shape Timing for information about changing the of. Practice your Nuke skills and prepare for the shape Cusped Bezier, there are four options: paint! Like with difference, blending with black produces no change by Ocula • click the. Further by utilizing the ripple edit mode filter set correctly, and rotate it, and dustbusting the! Point animates between frame 20 and 70 feathering to individual points by offsetting any or all of sharpen! Frame 51 enter a value ( in frames ) you want to render shape/stroke! 'S more basic masking nodes and Brandon premultiply multiplies the chosen input channels will be set to..

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